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#SNK BACKGROUNDS PC#
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#SNK BACKGROUNDS ANDROID#
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#SNK BACKGROUNDS PRO#
IPhone 12 Pro Max, iPhone 13 Pro Max, iPhone 14 Plus: 1284x2778 IPhone Xs Max, iPhone 11 Pro Max: 1242x2688 IPhone X, iPhone Xs, iPhone 11 Pro: 1125x2436 IPhone 6 plus, iPhone 6s plus, iPhone 7 plus, iPhone 8 plus: 1242x2208 IPhone 6, iPhone 6s, iPhone 7, iPhone 8: 750x1334 IPhone 5, iPhone 5s, iPhone 5c, iPhone SE: 640x1136 IPhone: iPhone 2G, iPhone 3G, iPhone 3GS: 320x480 I can't help myself.MacBook Pro 13.3" Retina, MacBook Air 13" Retina, MacBook Air 13.3"(2020, M1): 2560x1600 Dual monitor: But even with that in mind, looking at background rips, I don't think I've ever seen the upper most parts of stages during fights. You can only see a portion of them during the fights, unless it's some sort of dragon punch meets super art kind of deal, when you do some serious air. Also, backgrounds on CPS3 are pretty massive in New Generation. If Capcom felt they were throwing this in their face, they could probably match it, if not on CPS, then on CPS2, but they went for colour count and resolution with CPS2 and for smooth sprite animations with CPS3. On the other hand, this is SNK showing their insane skill in the pixel-art department. While I absolutely adore those extremely busy stages in KoF '94, I can see someone at Capcom thinking they're a bit much in a fighting game, since every inch of the screen is vibrating with activity. Maybe because they feel it's distracting? I've seen enough SF tournaments during which fights mostly took place on the graph paper stage to think this may actually be true. Capcom can do background animations, but for some reason they don't make that a priority. On one side, you have Street Fighter II and all of its revisions, and on the other, you have the yearly releases in the King of Fighters series, all of which had backgrounds done from scratch. There's no denying that Capcom's backgrounds feel static in comparison to SNK's, but I think this is in part due to the sheer number of SNK backgrounds to choose from.
